Why do ideas die? The 14 ways of thinking that kill real innovation

Adapted from, and inspired by, Cliff Bleszinski’s Game Developer Flashcards.images

1. There’s no precedent – if it hasn’t been done before (or done well) it shouldn’t be done.

2. It’s been done before –  the reverse; a potential pattern match masks the  innovation.

3.What if people trip over –  edge case scenarios drive fear of failure.Read more…